Monday, November 25, 2019

Refugee Mother and Child Essay Example

Refugee Mother and Child Essay Example Refugee Mother and Child Paper Refugee Mother and Child Paper The poem Refugee Mother and Child is the representation of the universal theme, of mother and child and an example of the true and advanced works of Chinua Achebe. Chinua Achebe was born in the 1930s, an African novelist and poet, who wrote the poem Refugee Mother and Child after visiting people in countries at war. He was inspired, and brilliantly illustrates the difficulties and suffering of the people through the eyes of a mother. The title is short and direct. It tells you exactly what the poem is about- the portrayal of the relationship between a mother and her child in a refugee camp. The poem is organised into two stanzas each of different lengths. The lines are not long, explained clearly with simple meanings. The poet adopts the blank style of writing. The main theme of the poem is Mother and child. This is a worldwide theme, and with Chinuas control of language, he is able to depict the horrors of wars, the painful suffering and brings the realities and after-effects of war to a very personal level, through the eyes of a mother. It is an eternal theme for any war that takes place. The poem begins with a reference to Madonna and child. The poet compares the image of the ideal mother and child to the mother and child in the poem and explains to readers, that nothing ever seen before, not even the perfect image of a mother and child can compare to the affection and care between the mother and son in the poem. These lines, will tell you that, her son is dying, and she would have to forget him. These opening lines grab complete attention of the reader. Chinua then moves on from the mother and child to the standards of livings at a refugee camp. He lucidly describes the war scene and the lives of the people living at the refugee site. He explains to us the stench of diarrhoea that was throughout the camp, with children that are victims of malnutrition and starvation. The poet uses harsh words, such as washed out ribs, dried up bottoms and blown empty bellies. to explain the severity of the situation. The circumstances, illustrate the brutality and cruelty of war and explains the lack of basic essential necessities, and hence the lack of survival. The situation is a simple effigy of the reality of life in countries at war. A feeling of hopelessness pervades the air, as the mothers in the camp have given up faith. The situation is full of despair and despondency. However, there is hope witnessed in one mother who does not let go of her faith. Note how, there is an emphasis on but not this one as if to distinguish that mother from the others, and how she had not lost trust. Although her child is dying, she comforts both him, and herself. The rust coloured hair left is another situation that illustrates the under nourishment of the child and the lack of food. The word skull is foreboding, and explains that doom is around the corner. Note the use of ellipses that force the reader to think of the attachment and emotional bond between mother and child. The combing of hair is the last gesture. It is a ritual, and is a simple act taken for granted in our everyday lives. It is the very last loving touch of the mother. Due to the ailment of the child, the mother provides her child, with the only simple pleasure she can offer him; she combs his hair. This intensifies the readers empathy and compassion for the mother. The simplicity of this act brings to life the enormity of the painful conditions. The poet uses simple graphic words and vivid images, creating a visual image that the reader can sense and feel. The words are skilfully woven to illustrate the misery and dejection in the refugee camp using imagery. The poet uses a metaphor ghost smile and compares the smile to a ghost,. She may have been emaciated herself as she was proud to have her son, but is in dismay, as she could not protect him from the harshness of the world. The poem ends with a painful simile now she did it like putting flowers on a tiny grave. This demonstrates the attachment between the mother and child, and how the last gesture of combing her childs hair, was like saying goodbye to him. Chinuas control over the English language allows him to use plain and ordinary words but with powerful meanings to leave an impact on the reader. The tone is painful, depressing, and one of melancholy and grief. It shows us the pain of losing a loved one, and the sorrow of war. The poem has no rhyme scheme, and is more like a eulogy or epitaph. This is because; a rhyme scheme may hamper the effect of the poem and the powerful display of emotions. The poem teaches us the most pure and sacred relationship of a mother and child. The poem engenders a feeling of sympathy for the mother and it creates a vivid image of a mother holding on to her son, before he breathes his last. It brings to light the after-effects of war and illuminates the emotional bond between a mother and her child. The poem applies to mankind in general, and elucidates the reality and suffering of war. Chinua Achebe simply reinforces, the dread, horror and dismay of the war scene through the eyes of a mother.

Thursday, November 21, 2019

The Methods of Selection in the Recruitment Process Assignment

The Methods of Selection in the Recruitment Process - Assignment Example If the organization does not come to terms with these methods of selection, it hires other companies which search for the required talent. However, what is needed here is an understanding that shall reach upon the premise of hiring people who are skilled enough to deliver the goods as and when required. Recruitment process is important to understand within an organization because it is the basis of resource provision that employers look forward to having (Bierman, 2002). The recruitment process paves the way for the growth and development domains of an organization since it finds the ways and means through which success will be deciphered in a proper way. What is even more significant is the way under which the human resources management department deals with the process of recruitment that shall only make the entire process understandable to the publics who are outside the domains of the organization (Noe, 2009). These publics would want to know what kind of recruitment strategies a re in place within the organization and where the hiring regimes are coming into full action. Since these publics have a fair amount of say within the working methodologies, it is only natural to think of the discussion of stakeholders because these stakeholders have one or the other stake within the organization. Either the shares are being looked after by these stakeholders or they have invested a fair bit under the aegis of the organization (Laser, 1994). The need is to realize where the stakeholders deem the company in a positive way and what kind of optimism they have in mind regarding the chosen organization. In the same light, the organizational discourse must find a way through which the recruitment processes are handled in an ethical and moral way. If the hiring and firing domains are settled properly by the selection methodologies which are in place, then this should mean that the organization is doing something right for the new hires. This would be translated in the form of people joining its fore and aspiring to become a part of it in the coming times as well (Mckinney, 1991). However, many organizations are not well equipped to tackle all these issues and end up being at the receiving end of the public wrath for a number of reasons. The recruitment processes within China and the United Kingdom are important to understand because it outlines the basis of properly utilizing the resources within the domains of an organization. If the recruitment process manifests time delays and similar issues, then it would mean that there are serious problems that exist within the fore of hiring individuals within an organizational setting. Therefore the role of the human resources management department

Wednesday, November 20, 2019

True View and Fair Presentation Essay Example | Topics and Well Written Essays - 2000 words

True View and Fair Presentation - Essay Example Countries like UK, EU, Singapore, Australia, and New Zealand have opted to adopt the 'true and fair view', whereas United States preferred to adopt GAAP standards. (Hopwood, Page, & Turley, 1990) While 'Present fairly in accordance with GAAP' took its origin from the US financial reporting regulations in 1939 (McEnroe & Martens, 1998), UK Companies Act 1947 introduced the concept of 'True and Fair View' for the first time in the UK. (Parker & Nobes, 1994) However the latest version of the International Accounting Standard - 1 (IAS 1) which became operative on or after 1st July 1998 recommends the adoption of both the reporting standards. IAS - 1 requires a fair presentation and disclosure in compliance with the IAS and in cases where there is a misleading element in the compliance to the IAS, the reporting can adopt a limited 'true and fair view' to override the fair presentation. (IAS 1, 1998) This paper examines whether the 'fair presentation' requirements of IAS - 1 undermine the UK's adoption of the view of 'true and fair' in the reporting of the financial statements. There is no authoritative definition of the term 'true and fair view' and some of the approaches to the definition have considered the concept in relation to the individual components of the terms in isolation. (Cowan, 1965) Chastney (1975) suggests that either of the terms does not presuppose the other and the also doubts whether the combined effect of the term amounts to more than the effect of the individual terms. Parker and Nobes (1991) found that majority of the auditors had made a distinction between both the terms 'true' and 'fair'. They also concluded out of their survey on the UK Directors that most of the directors considered both terms are synonymous. Both the terms 'true' and 'fair' have been defined in a precise and exact manner. "The nature of truth, whether it is absolute or relative, whether it exists as a reality, an incontrovertible thing, or as an abstraction, whether it is dependent or independent of the believer/observer and whether any statement can be proven or merely falsified are all aspects that that have been applied to accounting theory and research." (Covaleski & Dirsmith, 1990; Chua, 1986) Meaning of 'Fairly Presented, In Accordance with GAAP' Just like the terms 'true and fair view' there is no precise definition available of the term present fairly in accordance with GAAP' which can be considered as the American Equivalent of 'true and fair view'. Mano et al (1996) observe that the term may mean: The reports presented fairly and also in accordance with the generally accepted accounting principles

Monday, November 18, 2019

The Internal Analysis for Costco in US Research Paper

The Internal Analysis for Costco in US - Research Paper Example The corporation currently operates approximately 387 warehousing-shopping clubs in United States. This has played a great role in creating trust among the target market an aspect that has increased the corporations resources (Costco wholesale, 2010). Another resource that Costco is proud of is the brand name. The corporation has been able to invest heavily in its brand name. This has been through intense advertisement in order to familiarize the name with the market. As a result, the brand name acts an important asset that the company owns. In addition, the brand name plays a great role in the market as it is one of the resources that are used in the market as a competitive tool. The reputation that the company holds in the market plays a great role in ensuring that the corporation remain one of the most competitive wholesalers in the market (Hoovers, 2012). The Corporation has put great emphasis on improving its technology which is a great resource. With the current changes in techn ological level, companies must work hard in an attempt to remain competitive. As a result, the corporation keeps on reviewing its technology in order to install the current technology. This has enabled the corporation to keep on satisfying the interests of consumers and aspect that has created customer loyalty towards the products (Hoovers, 2012). Costco wholesale has high qualified personnel. These are able to read the market behavior and identify any changes that might occur in the market. The personnel working as a team are also a great resource that the company has as it is able to solve any challenge that may lead to collapse of the wholesale (Hoovers, 2012). Capabilities Costco Corporation has the ability to sell its products at a low price. Since the corporation has spread its risks through diversification of its operations, the corporation is able to reduce its profit margins in some of its branches and still able to sustain its operations. This has also been supported by us e of machinery in its operations an aspect that has reduced the overall cost of production therefore, lowering the breakeven price. This provides an opportunity for the company to attract more customers and maintain the existing customers. This has made Costco competitors e.g. AutoZone, Inc, Big Lots, Inc etc unable to keep up with Costco’s level of competition. In addition, the corporation keeps low prices through purchasing high quantities and not making up any product more than 15%, less than the typical 25% at the supermarket and 50% at the departmental store. Costco is able to make up for the low margins through charging fifty five dollars annual membership fee. Approximately 90% of its members renew their membership each year thereby making the Corporation to be profitable (Logan, 2012). The corporation has the ability to produce brand that can compete in national levels. Due to its skills, technology and experienced personnel, Costco has the ability to come up with new brand, which will be supported by the financial ability of the corporation to penetrate, position and segment the market. This has been indicated by the introduction of Kirkland Signature which was mainly aimed at competing with other national brands through lowering the prices of the commodity while maintaining quality. Core competences The corporation h

Friday, November 15, 2019

Detailed Analysis Of Silent Hill Two Media Essay

Detailed Analysis Of Silent Hill Two Media Essay Silent Hill 2 is a 2001 survival horror/puzzle game released for the playstation 2 by Konami. It is the sequel to the first Silent Hill game released in 1999 for the original playstation. Silent Hill 2 is seen by many as landmark game, which capitalised on elements of game design previously ignored or seen as of secondary importance. It is difficult to categorise the appeal of Silent Hill 2, as at first glance its gameplay could appear primitive or certainly repetitive, while its subject matter and storyline are nothing new to the horror genre. To put it in more prosaic terms Silent Hill 2 is very much more than the sum of its parts, and this makes it a particularly interesting candidate for in depth analysis. For the greatest part of this essay I will refer to the game via the shorthand reference: SH2. Gameplay in SH2 revolves around a mixture of puzzle solving and simple combat. As the main protagonist progresses through the town of Silent Hill, he must fight various monsters using a variety of weapons. These range from a simple plank to a hunting rifle. In keeping with the survival horror nature of the game, ammunition is quite scarce as are the supplies necessary for healing, and individual enemies can take significant time and effort to kill. The player will find him/herself conserving ammunition for the stronger enemies and bosses, and thus any encounter with a monster brings with it a sense of trepidation and anxiety. Even the least powerful of the monsters becomes formidable if the players health and ammo is low, and he/she is forced to use the wooden plank. This is compounded by the fact that the enemies in SH2 are extremely resistant to damage and take a considerable time to kill outright (though they may be knocked to the ground for a temporary immobilisation). All of the se elements combine to nurture a sense of extreme reluctance to progress through the towns environs, and help create a fear of the unknown path ahead. Unfortunately the game fails to find the right balance between challenge and enjoyability with its combat. Defeating the monsters in Silent Hill is far more tedious than it is gripping. There is far too little variety in the methods of attack and too much time is required to kill each one that soon combat becomes a slow and repetitive affair of repeatedly swinging the iron bar at low powered enemies in order to conserve ammo. Furthermore once an enemy locks into combat with the player, it no longer becomes necessary to reposition the main character, resulting in gameplay requiring no more input than holding down the attack button. There is no heads up display in SH2, and the player must access the start menu to see how much ammo or health remains. When the player has taken excessive damage the playstation controller will subtly vibrate alerting him/her to the condition they are in. This merely adds to the frustrating nature of the combat in SH2, as no clear indication of how much damage can be taken against an enemy is ever given. This results in the player frequently dying while fighting the numerous minor enemies, even with plenty of health packs in reserve. Attacks given and received in combat are accompanied by a vibration of the controller which masks the warning vibrations when close to death and further jeopardises health management. This is a grave shortcoming which detracts from the rather well designed puzzle element of SH2. Puzzles range from fairly untaxing instances of collecting and combining items to extremely cryptic riddles requiring a good deal of thought to solve. The riddles show imagination in their intricacy and leave the player with a sense of achievement for having solved them. Unfortunately instances of these riddles are far less frequent than the occurrence of monsters in silent hill. SH2 is the story of James Sunderland, a man looking for his deceased wife after receiving a letter from her which says that she is waiting for him in the town of Silent Hill, a place where they used to holiday when she was alive. James wife was named Mary, and he begins the game with a photograph of her along with the letter signed by her in his inventory. The game begins with James having driven to Silent Hill only to find the entrance road blocked. He stops at a highway toilet , examines his own reflection in the bathroom mirror, reads the letter from his wife again and decides to enter the town on foot. James commences walking through the woods. The games atmosphere is established early on by thick fog and strange disconcerting noises as he makes his way. James eventually comes upon a graveyard and we are introduced to the games first non-playable character: Angela. As James finds her she is sitting among the tombstones. The conversation between the two seems disjointed. This sets the tone for the dialogue in the game. Much of what Angela says makes little sense, James asks her questions but she seems incapable of giving him a straight answer, as though her thoughts are not fully in the present. We gather enough from what she says to learn that she is looking for her mama in Silent Hill. At a later point in the game we learn that Angela had an abusive childhood and that this has left her with a desire to end her own life. Her father was killed (it seems likely by Angela), and the family home burned down. James proceeds to enter the town proper. Everything is covered in a thick fog. The town looks for the most part normal except that it is utterly deserted and the cars, signage, and architecture have an outdated feel. We soon meet our first enemy- a non descript grotesque humanoid shape which James dispatches with the aid of a wooden plank. Soon James finds himself in an apartment building. The building is in an appalling state of repair, displaying many signs of decay with walls stained horribly with rust, mildew and blood. Here we meet our second character, Eddie. The room we find Eddie in does not display such advanced decay. Eddie is in the process of vomiting into the toilet when we meet him, and the body of a human can be seen in the kitchen unit. This is not overly remarkable in light of the monsters roaming the apartment, but Eddie is instantly defensive in his conversation with James, and his frequent uncalled for denials that he murdered the man in the kitchen lead us to suspect that he in fact did. It is noteworthy that Eddie never mentions the monsters, which would conveniently explain the body. Eddie appears to be a man of limited intelligence- coarse, with a cruel side to his nature. When James finds his way out of the apartment he discovers a little girl named Laura wandering the streets by herself. Laura tells James that she shared a ward with Mary in the hospital during Marys illness. This strikes James as highly suspect, Mary was supposed to have died three years ago, when Laura would have been very young indeed. He tries to question Laura on the matter but just like the previous conversations with Angela and Eddie, it bears little fruit. James continues on towards Rosewater Park, one of the places which would fit Marys description of a special place from her letter. Instead of Mary James meets a woman who calls herself Maria. James is astounded at Marias appearance, as she looks almost identical to his dead wife Mary. Their personalities are less similar however; Mary is extraverted and bawdy whereas Mary was reserved and ladylike. Maria is dressed in a suggestively low cut outfit with a mini skirt and an incident later on in Heavens Night strip club infers that she works as a stripper. Maria says she doesnt know Mary and takes James confusing of the two women badly. It is significant that James should meet Maria in the place he expected Mary, not to mention the similarities in appearance. Maria resolves to join James in his search for Mary. After an episode in the hospital Maria is violently killed on front of James by a sinister pyramid headed monster which is seemingly impervious to attack. Later on he finds her i nexplicably alive and well before she is again killed on front of him. This pattern repeats itself three times in the game, as James is forced to witness his dead wifes doppelganger murdered in front of him. James receives no explanation for this, or the manner in which Maria seems to share memories of Mary with James; and though she becomes angry when James confuses the two women, it seems that even she confuses herself with Mary. James surmises that Marys special place must be the hotel by the lake and makes his way there. He encounters Laura and Eddie at various times but their conversations reveal little apart from the extent of their mutual confusion. In a prison on the way to the Hotel James meets Eddie in a room full of recently murdered human corpses. This is strange as Silent Hill appears to have been deserted for some time. Eddie has lost his mind, and starts talking about having to kill people for making fun of him. Eddie becomes convinced James is just like all the rest and tries to kill James but fails, losing his own life in the process. James finally reaches the Hotel. A look in the games inventory screen reveals that Marys note has gone blank. This raises the question of whether or not it ever existed. James reaches the room where he and Mary stayed. The room is in perfect condition and is empty apart from a vcr and a television. James inserts a video he found elsewhere in the Hotel and watches in horror at footage of himself putting a pillow over Marys face in her hospital bed. It finally becomes clear- James killed Mary. He sits with his head bowed for some time until Laura enters. We wonder how she made it into the hotel past all of the monsters and traps. James tells Laura he killed Mary. At this point the player realises the origin of James confusion. Mary was dying and James killed her and subsequently blocked out the memory. Now the chronology of the game makes more sense; Mary didnt die but merely got sick three years ago and James killed her much more recently. This explains how Laura had met her not long ago. It transpires that Marys illness badly affected her appearance and demeanour, causing her to lash out at James. This goes some way to explaining why James did what he did. Just before the final boss James again meets Angela. She is consumed by despair and James can do nothing to dissuade her from suicide. James is forced to witness the death of Maria at the hands of pyramid head one last time before proceeding to the roof of the Hotel where an evil incarnation of either Mary or Maria (depending on the players actions during the game) awaits. There are four endings to SH2: 1: In the Leave ending, the woman on the roof is Maria yet again, disguised as Mary in an attempt to trick James. James refuses her and Maria transforms into a monster. After James defeats this Boss Maria, he finds himself by Marys bedside once again. He explains to Mary that he killed her to end her suffering but also selfishly to end his own difficulty in having to care for her. He reads Marys letter in full and then leaves the town with Laura. 2: The in water ending is the same as above except instead of leaving with Laura we hear the sounds of James car driving into a lake. We surmise that he could not live without Mary and chose to drown himself. Marys letter scrolls across a screen with a watery background. 3: In the Maria ending James is reunited with Maria after the fight and the pair leave town together. As he helps her into his car she begins coughing. It seems likely that Maria will fall ill just like Mary did. It could be construed as a punishment for James, or perhaps even a chance of salvation if he sees Marias illness to the end, the way he never did for Mary. 4: The rebirth ending, which can only be unlocked during a replay sees James killing boss Maria, and then taking Marys body out to an island in Toluca Lake via boat. It appears as though he intends to resurrect Mary using various talismans he found in game at the church on the island. SH2, with its multiple endings and abundant ambiguity has no single reading or interpretation. Just as James discovers his own true past after watching the video the player must assemble his/her own definitive narrative based on the events they have witnessed. Many of the events negate each other, or have causes and consequences which are mutually exclusive. These include Marys note which disappears partway through the game, or Marias frequent resurrections. It becomes apparent after some reflection that if SH2 provides an account of these inconsistencies it is not made explicit and its left up to the player to make sense of events. The one theme each one of the endings have in common is that someone along the line in the story, be it Maria or Mary, turns out to be a figment of James imagination. Given that each ending allows for this possibility it seems likely that much of what James has experienced in Silent Hill was a product of his own mind. This reasoning is the only way to bui ld a logical picture of the events of SH2. The best way to examine this theory is to look closer at James encounters with the other characters in the game. The characters in SH2 converse with each other in a disjointed way, as though each inhabits a separate reality which only they have access to. It appears as though the town presents a subjective reality to each person who visits it. It also makes sense to think that each characters reality can only be observed when they meet face to face. The evidence for this is quite strong when one examines how the characters interact. Eddie never once mentions the monsters that threaten James, for him Silent Hill is a place full of people who make fun of him. James never sees any of these people except lying dead in and around Eddie. The town is less dilapidated when we meet Eddie, such as in the apartment room, where sports posters adorn the wall. It is uncertain why Silent Hill drew Eddie to it but his experience there is a failure, he loses his mind and commences slaughtering everyone. His experience of Silent Hill ends when he meets a real person- James, who kills him. Angela provides an even more dramatic example. When James rescues her she is being threatened by a monster that she refers to as daddy. This scene provides a good insight into how the town manifests itself to different people. The room is full of the decor of a domestic living room, even though it occurs in an underground labyrinth. Angela apparently sees Silent Hill through the eyes of her childhood. She saw her father while all James saw was a monster. The last time James meets Angela it is in the burning hallway. This seems to be a representation of how her childhood home burned down. James remarks that its hot as hell in here, while Angela replies You see it too? For me its always like this. The fire only exists when Angela is near; when James leaves the room, the Hotel is back to its damp rotting self. The town seems perfectly normal in the presence of Laura, and this explains how an eight year old girl could run from place to place without being harassed by monsters. In the bowling alley we find Laura and Eddie together eating a pizza. This too is revealing. The silent Hill James experiences is far too old and unsanitary a place to find food in, whereas for Laura and Eddie it appears just ordinary enough to find a pizza. Now we have some idea of how the town works for different people we can make more sense of James experiences. Firstly the chances of Maria being a real person seam dubious. Unlike the other characters in the game Maria is the only one who shares James experiences and can witness the things he can. This is evidence against her existence outside of James imagination, as none of the other characters seem to have any idea what James means when he talks of monsters. Furthermore none of the other characters ever see Maria, and when she and James arrive at the bowling alley she stays outside, away from Laura and Eddie so as not to reveal her illusory nature by appearing on front of people who cannot see her. There is also the more obvious discrepancy of her many deaths and resurrections; the other characters seem much more conventional in this regard. Finally there are the comparisons between Maria and Mary. She has the same body, and appears in the same spot James expects to see Mary- all suggestive of an imaginary Maria hypotheses; a construct of James mind composed of elements of his dead wife. Pyramid head, like all the monsters in SH2, is a further construct of James imagination. He plays a role in that he forces James to face his own guilt by killing the image of his wife before his eyes again and again. James admits this to himself before the final fight with the twin pyramid heads: thats why I needed you, needed someone to punish me for my sins. Interestingly James never actually harms pyramid head during combat. All the encounters with him are survived by endurance rather than by beating him. In the end it is pyramid head that kills himself. So the definitive narrative of SH2 is thus: James, forced to care for what was left of his sick wife, decided to kill her rather than have either of them suffer any longer. Once he had killed her however, he was filled with feelings of guilt and began living in denial, telling himself and others that she had died three years ago. In fact however; he hated himself, and needed to face the truth of what he had done, and so he was drawn to the town of Silent Hill where the forces of the town led him on a journey to face himself. Aesthetically SH2 has a very unified and clear vision of itself. As an audio visual experience the different elements tie together very well and form quite a cohesive feeling game of seamless stylistic integrity. Particular attention was given to the design of the monsters which reflect the nature of James inner turmoil. Apart from pyramid head every monster in SH2 is feminine in nature. Even the indistinguishable humanoid shapes that spit acid have high pitched female voices and long legs. Some of the monster designs have sexual overtones such as the mannequins or the nurses. It seems plausible to read this as a manifestation of James relationship towards womankind since he murdered his wife. It could even be said that the form of the monsters are derived from the nature of Marys disfiguring illness. The sense of atmosphere in SH2 is superbly well crafted. To this end the designers have employed prolific use of heavy fog and darkness to create a fear of progressing forward into the unknown. This is coupled with the use of a noise grain filter that lends an organic feel to the textures and ties in with the static motif reflected in the radio. The noise filter plays tricks on the eye, making walls appear to crawl and adding to the sense of chaos and unease. Every area exhibits a very high level of detail, with various bits of rubbish, graffiti, and detritus creating a thoroughly believable, lived in, (though abandoned) town. The minimal soundtrack is no less appropriate, with Akira Yamaoka opting more for industrial or ambient soundscapes than a conventional soundtrack (although a conventional song was also composed for the game). The imagination displayed in the composition of the soundtrack is impressive. Yamaoka employed very few conventional instruments, instead creating deeply unsettling otherworldly cacophonies of banging iron, bee-hives, saws, miscellaneous improvised percussion, sirens, wild animals, and heavy machinery. It is unfortunate therefore considering the quality of SH2 as an aesthetic experience, to find it marred by the camera. SH2 uses a third person viewpoint at all times with only a miniscule degree of control afforded to the player. The game has a very cinematic attitude to camera placement and as a result the camera is tyrannical in its inflexibility. Examination of the detail in the graphics is forbidden at all times by the camera, which will change position at the drop of a hat to the other side of a room. Though the camera positions are clearly deliberately chosen to lend the game an avant-garde and cinematic veneer they succeed only in hampering movement, increasing combat difficulty and generally detracting from SH2s enjoyment on every level. In conclusion the strength of Silent Hill 2 lies in its ability to tell a compelling and intriguing story while successfully evoking a palpably uneasy atmosphere. SH2 represents an advance in the video game as form, as it redefines the areas in which a game succeeds at entertaining. By all traditional standards the gameplay is uninspired, even tedious at times, yet SH2 remains a deeply affecting and compelling experience. The attention to detail in the feel of the game, along with the subtle, mature, and ambiguous storyline create a game of tremendous artistic unity, which represents a true formal leap in video games. .

Wednesday, November 13, 2019

Black Holes Essay -- physics science black hole

When a star "dies" it can do many different things. It can form a neutron star, expand to a red giant and shrink into a white dwarf, or sometimes collapse upon itself to form a black hole. This is mostly dependent on the density of the star. When massive stars, those twenty times the mass of our Sun or more die, they must either exhaust all of their excess mass or implode upon themselves and form black holes. Gravity overwhelms even the nuclear forces. The gravitational force becomes so strong that nothing can escape it, even photons of light, hence the name "black" hole. It is believed that large black holes may exist at the center of our galaxy as well as others. The massive gravitational force that they exert would be enough to keep the body of the galaxy in orbit. A black hole consists of a few key things. The singularity is the center of the black hole, the point at which the matter is being compressed into a massive density. The event horizon is the point at which not even photons of light can escape the tremendous gravitational pull of the black hole. This makes it hard ...